Update 0.2.4 D.1: Upgrades to AI aiming and more
Unity Tank Simulator » Devlog
I have changed the formulas for the lead and angle prediction for the AI to fit the new ballistic arc, and now, AI tanks will no longer over shoot and will most likely hit your vehicle as long as nothing is in the way of the center of mass because that is where the AI aims. But if you do happen to go down a slope as it fires, it may hit your turret and well Bye Bye!
I am also working on the crew system, first of all positions the gunner, I am working again on making it so that if you kill the gunner the vehicle will not be able to shoot. Then I will start on other positions.
Unfortunately I have no pictures in this devblog because theres nothing to take a picture of.
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Unity Tank Simulator
Realistic Tank Simulator War Thunder Ground Realistic Alternative
Status | On hold |
Author | Aj8841 |
Genre | Simulation, Action, Shooter |
Tags | 3D, Historical, Physics, realistic, Tanks, Unity, warthunder, ww2 |
Languages | English |
More posts
- Update 0.3: Complete OverhaulSep 10, 2023
- Update 0.2.4D: More updates to the ballisticsJun 30, 2023
- Possible Job Opportunity: Become Part of a Dev TeamMay 31, 2023
- Update 0.2.4: Starting Realistic Bullet HolesMay 13, 2023
- Update 0.2.4: More Additions To Ballistics SystemMay 09, 2023
- Update 0.2.4: New Armor Penetration and APHE/Spalling SystemMay 04, 2023
- Update 0.2.4 Pre-Alpha ReleaseApr 28, 2023
- Devblog Update 0.2.4: Adding German VehiclesApr 24, 2023
- Update 0.2.3 C: AI and Bug FixesApr 22, 2023
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